The last one was starting to get a bit busy, and I was starting to panic because I'm never going to release if I have to work my way through them all.
I've split it up into things I need to do before I release Scrobbles, and those that can wait until its out the door. For one thing, I should stop assuming that my potential users are going to want things, and should really pass the lead onto them. Unless of course nobody wants to use Scrobbles, in which case I'll either start working on one of my many other ideas, or I'll push Scrobbles development in my own direction until I have what users will actually want off me.
I also realised that developing the snippet editor was going to take me a long time, not through technical difficulty - but actually designing something that wasn't harder to use than simply writing some XML was actually quite challenging. It means less people will be able to create snippets if I don't do it, but I'm not looking at wanting a particularly large amount of users right now anyway, just some - so I can start learning off them.
Focusing on the important list, and developing a good pitch so the World of Warcraft users understand what Scrobbles is all about should be my priorities. With the enormous scope that Scrobbles has, I run the risk of overcomplicating the description and confusing people, and if people don't know what software does, they won't use it.
Before Release-----------------------------------------------
Post Release-----------------------------------------------
So, there we have it. I'm not going to copy and paste this entire list again - I'm going to focus on the things I have to do in order to release the product, and then I'll revisit the second list.
Remember Me